Locations

Settlements, wilderness regions, roads, landmarks, and other places that have become part of the Storm Tide Campaign.

The Storm Tide Campaign reaches beyond any single town or adventure. This section records the places that have entered the campaign through travel, character history, local knowledge, rumor, or exploration.

Some entries describe places the adventurers know well. Others may begin with only a few facts and expand as the campaign reveals more.

Burle

A settlement that has entered the wider geography of the Storm Tide Campaign beyond the immediate environs of Seaton's Cove.

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Saltmarsh

A close-knit coastal town and maritime waypoint known to the campaign through Cyr Baggins and his years spent learning the thief's trade there.

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Seaton

The provincial capital of Salinmoor, east of Seaton's Cove and distinct from the smaller coastal town where the Storm Tide Campaign began.

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Seaton's Cove

A small coastal community in Salinmoor where the Storm Tide Campaign began, shaped by fishing, trade, shipbuilding, and the nearby wilderness.

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The Dreadwood

The vast forest looming inland from Salinmoor's coast, home to ancient trees, elven communities, druids, centaurs, and dangers beyond the settled roads.

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