The Storm Tide Campaign
The Storm Tide Campaign is a Greyhawk campaign set in 576 CY, beginning along the southern coast of Keoland in the rugged Viscounty of Salinmoor. The campaign opens in and around Seaton’s Cove, a hard-working coastal settlement where fishing boats, lumber yards, merchant traffic, old roads, and forgotten ruins meet the dangers of the Azure Sea and the shadowed edge of the Dreadwood.
Life in Seaton’s Cove is outwardly ordinary, but the region is full of old stories, local superstitions, abandoned places, dangerous wilderness, smugglers, pirates, strange creatures, and mysteries left behind by earlier generations. Adventurers may find themselves protecting isolated communities, exploring ruins and caverns, investigating unusual events, dealing with local leaders and rival interests, or following clues that lead far beyond the familiar coast.
The tone of the campaign mixes old-school exploration, maritime adventure, mystery, dangerous combat, and regional intrigue. The world is not built around the player characters, and not every threat is meant to be defeated by force. Preparation, investigation, alliances, clever decisions, and knowing when to retreat can be just as important as strength of arms or magic.
The campaign begins locally, with the characters becoming part of the life and troubles of Seaton’s Cove. From there, their actions may carry them into the Dreadwood, the wider Sheldomar Valley, the Azure Sea, distant islands, and lands beyond Keoland. What begins as a series of local adventures may gradually reveal that events along the coast are connected to something much larger.
New players need know only this: 576 CY is a time of uneasy peace, the southern coast is prosperous but dangerous, and Seaton’s Cove has become a place where unusual events seem to find those willing to investigate them. The campaign grows from the choices the characters make, the people they help or oppose, and the mysteries they decide are worth pursuing.
The Party
Meet the adventurers at the heart of the Storm Tide Campaign. The Party includes the player characters and companions who have taken part in the campaign.
| Character | Player | Class | Race | Level | Status |
|---|---|---|---|---|---|
| Arenir Stormrider | Albert | Cavalier | Human | 1 | Retired |
| Cyr Baggins | Cyril | Thief | Halfling | 2 | Active |
| Darrak Goldenforge | Sean | Fighter | Dwarf | 2 | Active |
| Galborn Valgwyn | Craig | Ranger | Elf | 2 | Active |
| Haldir Sorenson | Dante | Druid | Half-Elf | 2 | Active |
| Hugo Baudelaire | Nathan | Wizard | Human | 2 | Active |
| Merrick of Seaton's Cove | NPC | Cleric | Human | 2 | NPC |
| Xalen Thistlewacker | Allen | Fighter/Illusionist/Thief | Rock Gnome | 2 | Active |
Campaign Journal
Follow the continuing story of the Storm Tide Campaign through session reports, major discoveries, memorable encounters, and the choices that have shaped the party’s journey through Seaton’s Cove and beyond.
Adventures
Explore the adventures that make up the Storm Tide Campaign, from local mysteries and dangerous expeditions to larger threats unfolding across the southern coast of Keoland and the wider world of Greyhawk.
Campaign Resources
Explore the player-facing reference library for the Storm Tide Campaign, including locations, personalities, rumors and lore, magic items, factions, religions, documents, handouts, and other information revealed during play.