The Winter Court

The Winter Court launches a final assault beneath Wreckshore as the defenders struggle to protect the healing ritual, confront its envoy Kaelith, and see the corrupted ley-line Knot finally renewed.

The Oerik Dispatch is dedicated to exploring the World of Greyhawk as it stands in CY 576 and preserving the spirit of old-school fantasy gaming. Our focus is on playing in Greyhawk using Adventures Dark & Deep, with useful articles, adventures, resources, history, and inspiration for players and referees who still believe the greatest stories begin around the gaming table.

The Winter Court launches a final assault beneath Wreckshore as the defenders struggle to protect the healing ritual, confront its envoy Kaelith, and see the corrupted ley-line Knot finally renewed.

OERIK Magazine spotlights Joseph Bloch, the Greyhawk Grognard: player, Dungeon Master, designer, publisher, researcher, author, and creator of Adventures Dark & Deep.

Ethyra and Nystul arrive at Wreckshore to heal the corrupted ley-line Knot, but the ritual opens a path to the Winter Court and demands a terrible sacrifice.

Meet Lady Arcella Halvern, Baroness of Halvern: a seasoned frontier commander, patron, and recurring NPC guarding the western reaches of the March of Sterich.

The strange whispers beneath Wreckshore return, leading the adventurers to a corrupted ley-line Knot and a desperate ritual to heal the land before the Winter Court can claim it.

Practical advice for new Adventures Dark & Deep players: come prepared, stay engaged, think like an adventurer, work as a team, accept risk, and help make the table better for everyone.

A message from Vandy Banderdash sends the adventurers west in search of Ashridge Hollow, where an ancient Flan barrow, a forgotten huntress, and the legendary bow Emberthorn wait beneath the shadow of the Dreadwood.

From theatre of the mind to battle maps, miniatures, terrain, props, and music, a practical look at choosing the tabletop tools that best fit your group.

At the lowest tide, the adventurers cross the exposed reefs beyond Wreckshore, investigate the wreck of the Sea Mew, battle through a flooded grotto, and face the monstrous crab known as King Crimson before beginning the month-long restoration of their new coastal base.

A practical tour of the Adventures Dark & Deep Core Rulebook, with advice on the chapters new referees should know, organizing the book for play, creating the party, and approaching the first session.

Tamily Tanderveil gives the adventurers an abandoned fishing camp west of Seaton's Cove, but the road to Wreckshore and the ruined camp itself reveal signs of corrupted nature, whispered compulsions, and the fate of her missing uncle Tamren.

For more than fifty years, fantasy role-playing games have invited players to gather around a table, imagine impossible worlds, and create stories that belong entirely to their own group of friends. Every campaign is …

Armed with new knowledge and Potions of Viridian Defense, the adventurers return beneath Seaton's Cove to confront the young green dragon that drove them from the caverns.

After discovering a young green dragon beneath Seaton's Cove, the adventurers warn the town's leaders, research their enemy, and undertake a dangerous journey to gather the ingredients for the Potion of Viridian Defense.

Four beginning adventurers investigate missing stores beneath the Salty Net & Fishery Hall and discover that something far more dangerous lies beneath Seaton's Cove.

Meet the five adventurers at the beginning of the Storm Tide Campaign and discover Seaton's Cove, the small Salinmoor community where their story begins.

An introduction to Oerik Foundry, its growing collection of printable 32 mm fantasy miniatures, and the role miniatures, 3D printing, painting, and terrain can play in bringing Greyhawk to the tabletop.

An introduction to the human cultures, elder races, and wandering peoples whose migrations, traditions, alliances, and conflicts shaped the Flanaess.

From Gary Gygax's home campaign and Castle Greyhawk to the Folio and 1983 boxed set, Greyhawk grew alongside the earliest years of fantasy role-playing.

The Old School Renaissance is a movement dedicated to preserving, exploring, and expanding the style of fantasy gaming that emerged during the first decade of Dungeons & Dragons.

For more than half a century, Dungeons & Dragons has inspired players to gather around a table, create heroes, and explore worlds of imagination.